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Crystal Chaos

Project type

Unreal 5, Group Work

Role

Project Lead
Tech / Programmer

Itch.io page

Unreal 5 | Project Lead | Tech Art | programming | Group Work

Available to download on Itch.io; Crystal chaos is a Twin Stick shooter developed in Unreal Engine 5 by 24 students during their final year of University.

My role for this Project was the Project Lead. My main responsibilities was to manage and lead the teams departments (Art, Design and Programming) to ensure the overall success of the project with the goal of releasing a polished game to a public facing platform.

I oversaw the project production from concept to release, hosting regular meeting and discussions with the whole team and individuals to keep the project moving in the correct direction. I managed and kept track of member tasks and helped to provide solutions to developmental problems where needed. I maintained a constant stream of communication with the department leads and Project Directors to collect and understand feedback to better the project and team work flow.

Along side The Project Lead duties I also acted as a Tech/Programmer for the project creating game systems and mechanics for the project. Some of the mechanics and systems I created for this project include: Level Streaming Integration, Player Aiming, Player Animations, Camera Occlusions, Shader and Particle FX, Spline Tools, Art integration and Set up in Engine, Project Building and Version Control, Bug fixes and QA.

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