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Merlin's Apprentice VR

Project type

Virtual Reality, Unity 3D, Meta Quest

Date

Dec 2023

Role

Programmer / Tech

*People's Choice Winner - Gamebridge 2024*

This is was a VR project designed for the Meta Quest devices made in the Unity game engine.

You play as Merlin's foolish Apprentice who has accidently transformed his teacher; the mighty Merlin, into a wheel of cheese.
Can you transform him back before the timer runs out?

I did this project in my 2nd year of University and from this project I leant how to effectively build and create a game suitable for VR. This required me to take a different approach to the design and gameplay mechanics as to make it not only work well as a VR game but also to be comfortable for the player to play. This project was the first time that I had access to asset packs for my university studies so also had to learn how to effectively manage and use these well to get the desired effect and impact I wanted.

Developing Merlin's Apprentice challenged me as it was my first time developing for VR and with this being a 2nd year University project I wanted to try and push myself in creating something I was truly proud of. I am happy to say that I am proud of this project and felt like I achieved more with this then I initially set out to, and has also sparked a big interest in me to develop more for this platform in the future.

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