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Merlin's Apprentice VR

Project type

Virtual Reality, Unity 3D, Meta Quest

Date

Dec 2023

Role

Programmer / Tech

Unity (C#) | XR | Gameplay programming | Solo

*People's Choice Winner - Gamebridge 2024*

This was a VR project developed in my 2nd year of university for the meta quest family of devices in Unity.

You play as Merlin's foolish Apprentice who has accidently transformed his teacher, the mighty Merlin, into a wheel of cheese. You are tasked with transforming him back before the timer runs out.

The project was my first dive into VR development and taught me the different approaches to design and thinking of game mechanics for XR. The mechanics featured in the project make full use of platform, requiring the use of the movement controllers and physical actions only achievable through VR games. The project introduced me to effective lighting techniques and performance optimizations for mobile and XR platforms.

The big challenge of this project was learning how to make full use of the platform but also how to develop effectively for it. I discovered how to important it was to regularly test in VR and match object scale to real world equivalent as well as how to develop an experience that is comfortable to play while engaging.

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