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Starship Defenders - Mixed Reality Project

Project type

Mixed Reality, XR, Unity

Role

Tech / Programmer

Play Here:

Unity (C#) | XR | Gameplay programming | Rendering + Immersive Effects | Solo

*Gamebridge 2025 - Technical Excellence WINNER (sponsored by Rebellion)*

This was the final major project of my university studies. In this project I researched and developed a Mixed Reality game using the Meta Quest 3 and Meta SDK’s within Unity.
Primarily a research study; I undertook the project to discover the use of new immersive technology could be used for gaming, how immersion could be created through game mechanics and how rendering tools and features could be used to blend spatial realities.

In the project I made use of techniques such as destructible meshes, selective passthroughs and stencil shaders to effectively blend between the real and game world and focused on creating an immersive play space for the player with reactive particles and audio effects as well as clear VR friendly UI.

Throughout development I was faced with design and implementation challenges from the current limitations of XR hardware and mixed reality applications. All of which encouraged me to come up with new solutions to achieve my desired results but also arrive at approaches that while didn’t work for this project but can be used in future works and studies.

Additional info about the project and further technical breakdowns of mechanics can be found on the itch page linked to this project page.

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