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Starship Defenders - Mixed Reality Project

Project type

Mixed Reality, XR, Unity

Role

Tech / Programmer

Play Here:

Unity | XR | C# Programming | Tech Art (Rendering, Immersive Effects) | Solo

My final major project from my University Studies; I undertook the challenge of creating a Mixed Reality game using the Meta Quest 3, Unity and Meta SDK's.

Protect the colony ship from an attack of alien invaders as they smash through your walls in this mixed reality experience!

The project features an array of technical features such as a destructible mesh, selective passthroughs and stencil shaders which I used to mix the real and virtual worlds together. As well as making use of The Meta Mixed Reality Utility Kit to give the virtual objects a sense of presence in the real world space. This required me to gain new knowledge of game rendering and pipeline to implement the custom solutions for the game.

The project provided an array of challenges throughout development which pushed me to create new solutions to overcome the current limitations of Mixed Reality. One such challenge was making sure that the game could be played in any user environment so virtual object placement had to be carefully considered. My solution to this became reducing the amount of content that had to be placed via the environment and moving it to the player space. This is present in the wrist watch UI and player Guns which hold all the information the player needs for the game.

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