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Unreal 4 Artifact

Project type

Unreal Engine 4

Date

Dec 2022

Role

Programmer / Tech

This was an Unreal Engine 4 project that I completed in my 1st year of studies at University. This was the first artifact that i made in Unreal engine and was built to showcase my skills in creating complex game mechanics with Blueprints.

My aim for this project was to create an artifact that showcases my ability to create gameplay / puzzle mechanics in Unreal engines Blueprint system while constrained to a small play area. This challenged me in a variety of ways as this was my first time using unreal engine. Such challenges included learning how to use the engine, learning what the engine had to offer and how to use it effectively. Another was learning how the blueprint system worked. To overcome these challenges in preparation for this project I taught myself various things about the engine and blueprints such as building character controllers and some puzzle like mechanics, for example levers and doors.

The outcome of this project is something that I am proud of and went above the expected requirements and quality initially set out for the project. Crucially from this project I built up skills in, blueprints, level design and gameplay programming as well as how to plan, prep and build a game from a set brief.

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